Plan
What gets tested, on which build, and in what order. Written down, because a case that lives only in a tester's head cannot be run by anyone else.
Gaming QA · 5+ years · Funcom and EA Games
Feature testing from planning to reporting, including inter-map travel, instance systems and end-game content. My work at Funcom combined hands-on testing, coordination of QA assignments and mentoring junior testers.
What owning a feature means, in 3 steps
What gets tested, on which build, and in what order. Written down, because a case that lives only in a tester's head cannot be run by anyone else.
Functional and regression passes on a running build, exploratory work where the requirements are silent, plus performance and game-cheat testing.
Reproducible defect reports and a clear summary of test coverage, outstanding issues and team findings.
Funcom feature ownership; EA Games FIFA responsibilities are on Software Testing
The defect count is the team's result for the cycle, not a personal total.
Supporting QA coordination
Internal QA tool
An internal application for QA resource allocation and time tracking, built with React, TypeScript, Python and PostgreSQL.
The concept is mine; the implementation belongs to the employer, so no code and no screenshots are published here.